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Installing ​

OpenNFSPU ships as one WebAssembly module, opennfspu.wasm, plus ready-to-run bundles of that module with gasm's native runner gasm-run for macOS, Linux and Windows. None of them contains any of the game: you need your own copy, installed and updated to version 3.5 (see Game data). OpenNFSPU is early work: read Status first.

Download a bundle ​

Each release has:

SystemFileStart
macOS 11 or later (Apple Silicon and Intel)opennfspu-gasm-<version>-macos-universal.zipPorsche Unleashed (gasm).app
Linux x86_64 / arm64opennfspu-gasm-<version>-linux-<arch>.tar.gz./opennfspu.sh
Windows x86_64opennfspu-gasm-<version>-windows-x86_64.zipOpenNFSPU.cmd
any system with gasm-run 0.16.0 or neweropennfspu-<version>.wasmgasm-run opennfspu-<version>.wasm --asset-dir <your game folder>

Every file has a .sha256 next to it:

sh
shasum -a 256 -c opennfspu-gasm-0.1.0-macos-universal.zip.sha256     # macOS
sha256sum -c opennfspu-gasm-0.1.0-linux-x86_64.tar.gz.sha256          # Linux

On Windows: Get-FileHash opennfspu-gasm-0.1.0-windows-x86_64.zip in PowerShell, and compare with the .sha256 file. Unpack the archive anywhere; each bundle has a README.txt with these instructions.

First run: choose your game folder ​

The first time, the launcher asks where the game is: choose the installed folder, with GameData, FEData and Porsche.exe, or an .iso (or raw .bin) image of it (see Game data). The launcher checks a folder and says what is missing or wrong (no FEData, a Porsche.exe that isn't version 3.5, a .cue sheet); an image goes to the game as it is (--asset cd=<image>), and the game says "game data not found" if the installed game isn't in it. Your choice is remembered.

macOSLinuxWindows
How it asksa dialog, then a folder chooserzenity or kdialog, if installed; otherwise pass the folder: ./opennfspu.sh /path/to/gamea dialog, then a folder chooser
Saved in~/Library/Application Support/OpenNFSPU/data-location~/.config/opennfspu/data-location%APPDATA%\OpenNFSPU\data-location
Choose againhold Option while opening the app./opennfspu.sh --change-dataOpenNFSPU.cmd --change-data
Log~/Library/Logs/OpenNFSPU/gasm.logthe terminal, or ~/.local/state/opennfspu/gasm.log when started from a menuthe console window and %LOCALAPPDATA%\OpenNFSPU\gasm.log
Saves~/Library/Application Support/gasm/opennfspu/~/.local/share/gasm/opennfspu/%APPDATA%\gasm\opennfspu\

The saves are gasm's storage for opennfspu, the same namespace the browser player uses.

Launcher options ​

sh
opennfspu.sh [options] [DATA] [gasm-run options...]
OptionWhat
DATAthe game folder or image for this run; it is saved for the next ones
--change-dataask for the game folder even if one is saved
--forget-datadelete the saved location and exit
--dry-runprint the gasm-run command instead of running it
--install-desktop(Linux) add a menu entry, ~/.local/share/applications/opennfspu-gasm.desktop
--helpthe options and where things are kept

Anything after the data goes to gasm-run, such as --window 1280x960, --fullscreen or --mute (see Running on gasm). OPENNFSPU_GAME=<folder|image> uses that folder or image for one run without saving it, and makes a missing or wrong folder an error (exit code 2) instead of a dialog: that is how the bundles are tested.

macOS: Gatekeeper ​

The app is signed ad hoc, not notarized, so the first start is blocked as from an "unidentified developer". Right-click Porsche Unleashed (gasm).app and choose Open; on macOS 15 and later, open it once, then System Settings > Privacy & Security > Open Anyway. Or:

sh
xattr -dr com.apple.quarantine "Porsche Unleashed (gasm).app"

Linux: libraries ​

gasm-run needs ALSA for sound (libasound2, or libasound2t64 on Debian 13, Ubuntu 24.04 and newer) and a Vulkan capable graphics driver. For the folder chooser, install zenity or kdialog.

Windows: SmartScreen ​

gasm-run.exe and the launcher are not signed. If SmartScreen stops them, click More info, then Run anyway. OpenNFSPU.cmd runs opennfspu.ps1 with the built-in PowerShell.

In the browser ​

Nothing to install: open the player. See Playing in the browser.

From source ​

See Build from source.

OpenNFSPU is released under the GPL-3.0. Need for Speed: Porsche Unleashed is © 2000 Electronic Arts; Porsche is a trademark of Dr. Ing. h.c. F. Porsche AG. OpenNFSPU contains no original code or assets and is not affiliated with them: it runs the game from your own copy. It runs on gasm.